﻿using UnityEngine;

namespace Code.CharacterSystem
{
    [CreateAssetMenu(fileName ="New Character Config",menuName ="Character Selection/Character")]
    public class CharacterConfig:ScriptableObject
    {
        [SerializeField]private string _characterName = default;
        [SerializeField]private GameObject _characterPreviewPrefab = default;
        [SerializeField] private GameObject _gameplayCharacterPrefab = default;
        public string CharacterName => _characterName;
        public GameObject CharacterPreviewPrefab => _characterPreviewPrefab;
        public GameObject GameplayCharacterPrefab => _gameplayCharacterPrefab;
    }
}
